Premiere for the esports school league Floridsdorf
The esports school league Floridsdorf was kicked off and we are very proud to have launched the pilot project together with the Bildungsdirektion für Wien, Limesoda, Austrian Force and the Center for Applied Game Studies at Donau-University Krems. As part of the project, we are investigating how the pupils' enthusiasm for gaming and esports can be combined with their education. Thanks to the support of the district council and school administration, the school esports league will be piloted together with 12 secondary schools and several youth centres in the district of Floridsdorf. The teams had time to register by the end of March. The number of registrations shows great interest: 49 teams with a total of 294 pupils are now in the starting blocks of the training phase.
Here are the most important facts about the school league at a glance:
The teams: The pupils organise their teams themselves. Each team consists of six people - with at least 3 girls.
The games: For the league we have chosen Rocket League, Overcooked 2 and FIFA19. Each team competes playing all three games and which decides the group ranking in the end. All matches will be played on PlayStation 4.
Training and Qualification: Within the framework of the project we would like to bring schools and youth centres closer together. The organisation takes place in the school, the training and qualification games take place in youth centres in the district. To make this possible, we have equipped the youth centres with PlayStations in cooperation with the main sponsor Limesoda.
Educational potentials: Within the framework of an accompanying scientific study, carried out by the Centre for Applied Game Studies, we are investigating which competences and skills can be promoted by the project and which framework is needed in order to take up these in school. On the one hand, the survey addresses competences that are required for mastering the games (e.g. dexterity, endurance, concentration) as well as competences that are in focus when playing in an e-sports league (e.g. organisational talent, team skills, self-discipline). With the girls' quota we explicitly want to encourage girls to enter the usually male dominated e-sports world. The aim is to change existing role clichés and also to strengthen girls' self-confidence in technical skills. We are very happy that a total of 148 female gamers are now in the league. Our "League of Girls" (www.league-of-girls.com) project is already pursuing the goal of promoting women and girls in the gaming scene.
What are the next steps? Qualifying matches will be played in the youth centres until the beginning of June. The grand finale with the best teams is expected to take place in mid-June at the Floridsdorf district office. On www.esport-hub.at we report continuously about current events and the results around the league.
Let the games begin!